Es sieht so aus als wärst du neu hier. Wenn du teilnehmen willst, wähle eine der folgenden Optionen:
Steam Sale das ganze Jahr bei G2A.comSpiele Youtube-Kanal für HD und Eyefinity 4096x824Join the best PC Racing Simulator on Planet
und wenn man über Steine laufen kann und durch Büsche schießen und und und
Reports of new and experimental military weaponry and vehicles are torture for modern warfare simulation enthusiasts. High-tech toys, such as the XM25 semi-automatic grenade launcher (capable of detonating explosives mid-air to hit enemies behind cover) have just come into service, and even more potent weaponry like the terrifyingly powerful GM6 anti-tank rifle are so close, and yet so far. In Arma 3, the next super-realistic war-sim sandbox from Czech developer Bohemia Interactive, those guns, plus some awesome weaponry of its own design, will be placed in our eager, trigger-happy hands.The context is new and bleak: in the near future, the US and its allies are underdogs in World War III against a powerful, Iran-led military that has occupied Europe and Northern Africa. The nuclear gloves have come off, but there’s still a world left to fight over with our new fictional conventional warfare toys—in particular, a large Mediterranean island called Limnos.“It’s not lasers or science-fiction stuff,” Creative Director Ivan Buchta assures me during our hours-long interrogation session. The intel I’ve extracted suggests that while A3 will continue to carry the banner of realism, freedom, and fidelity that’s defined the series (and Bohemia’s Operation Flashpoint before it), the development team is taking some liberties with reality to ensure that its next game won’t be the by-the-book sequel we expected.Turning the tablesBohemia’s mission statement is to put the player into a different situation from what modern militaries face. That means taking a step away from present-day realism, where the US always has the most resources. “The Allies are not as good as the bad guys in terms of technology. The bad guys have more resources, more clever stuff. The Allies have to cope with it, and naturally they adopt guerrilla tactics,” says Buchta.You won’t be leading a squad of rag-tag freedom fighters, but expect to make improvised decisions on the move. Buchta describes what were up against: “They’re in bases. They have artillery support. They have armor. They have helicopters. They have drones. So you might have to steal something first and learn to operate some very basic weapons platforms.”Harassment tactics—and making clever decisions with the resources you’re given—are the kind of thinking that Bohemia Interactive wants to stimulate. “Imagine you have a mortar,” Buchta says. “You have a crew to operate it on some safe spot, and you have something like 20 shells. But you also find a box with three shells which can be laser-guided or remotely operated. Suddenly you have some extra resources that you can use in a very creative way against the enemy.”SubterfugeA3 needs new weapons to stimulate new combat experiences and set it apart, so it’s bringing in gear like the Mk8 Swimmer Delivery Vehicle—a miniature submarine designed to covertly insert small teams. Buchta talks me through a scenario: “The player can don a diving suit and a rebreather, man the SDV and move to a coastal enemy base from an unexpected direction. Using the SDV’s periscope, he can steer his way through the patrols while staying undetected, insert saboteurs to mine the roads near the base or to booby-trap the patrol routes, place charges on the bottoms of the enemy boats, raid the command compound, and exfiltrate while leaving a bloody mess behind.”Considering that in A2 water might as well be lava, impassible except for a few unimpressive motorized rafts, the amphibious options that A3 will open up make me giddy—especially given that A3’s battlefield is an island. Limnos is based closely on the real-world isle of Lemnos off the coast of Greece in the North Aegean Periphery. “It’s way more populated, compared to A2: Operation Arrowhead’s Takistan,” Buchta says. “It will be the biggest and most ambitious map we’ve done so far.” Buchta compares Limnos to Operation Flashpoint’s Eberron map in some ways—it’s dotted with cities, harbors, villages, mountains, plains, arid land, orchards, and even some industrial facilities, ensuring that players will have a wide variety of terrain to fight over—and thus many different battle experiences.UndercoverIn the spirit of guerilla warfare and dirty tricks, A3 throws in a feature I never thought I’d see in the series: wearing enemy uniforms. When fighting undercover in the single-player campaign (which is separate from the co-op scenarios), you’ll have the option of borrowing an enemy’s colors and equipment. While it’s primarily a single-player feature at this stage of development, the prospect of how it might function in PvP or online co-op is even more exciting to me—in A2’s 64-man multiplayer matches, a covert spy could relay key information to the other side.Without promising anything, Buchta is willing to speculate on how uniforms might function in multiplayer. “If you change your uniform, it should be functional—it should not just confuse the players, but also AI. Imagine you see a guy 200 meters away in an enemy uniform. You’d immediately start shooting. But it may be your friend trying to play some dirty tricks on enemy soldiers. If he fails to let teammates know, then friendly players might fire on him. Such accidents would probably happen.” Buchta adds that Bohemia is exploring IFF (Identification Friend or Foe) technology—if you’re carrying an enemy’s IFF transponder, for instance, a hostile chopper on patrol would ignore you.All of this isn’t just being tacked on to A2’s engine—Buchta promises “radical” graphical improvements. Weather, for example, will get a volumetric cloud system, which should make lighting more natural. Ragdoll effects—and a revamped animation system—will replace (hopefully all of) A2’s existing, rigid gestures, and Nvidia’s PhysX is being implemented. As a gift to the hugely active Arma modding community, the mission editor is being upgraded as well, allowing for 3D editing.A3 will push hard on its visual fidelity, something not a lot of games are currently doing. Though welding these advanced systems to A2’s already-complex core won’t mean much if A3 isn’t an optimized, smoothly running game, and it’s nervous-making that Bohemia is currently estimating that a Core i5 processor and a GeForce GTX 260 or Radeon HD 5770 will be the minimum spec. But optimization has only just begun, and the visual payoff of this new tech could be big.For now, I’m reassured that A3’s planned departures from realism seem in service to creating combat experiences that are new, but equally hardcore. Putting fictional weapons into gaming’s most hardcore military simulation may sound like blasphemy—like building a disco in the middle of Stonehenge—but I think it’s exactly what the Arma franchise needs: a license to free itself from some of the constraints of painstakingly crafting tanks with the right number of rivets stamped on their sides, or assuring that the shoelaces of its character models reflect real-world boots. It’s freedom to focus on the difficult and complex task of developing an incredible sandbox game
Alpha AccessPurchase Arma 3 Alpha now and receive the following:Alpha-access – Be one of the first to play Arma 3 and contribute to its development by providing feedback.3 Alpha Lite Invites (not yet available) – Introduce your friends to Arma 3 by inviting them to the free invite-only Arma 3 Alpha Lite (available from March 14, 2013 until June 18, 2013).Beta-access & Full Game – Gain access to the Arma 3 Beta as soon as it becomes available. Get a Steam version of the complete game upon release.
Digitale Deluxe-EditionIn addition to Alpha, Beta, and Full Game access, the Deluxe Edition includes:Digital Soundtrack* – Enjoy the compelling Arma 3 soundtrack wherever you are and wherever you go in high quality digital format.Digital Maps* – Plan your combat operations with the highly detailed maps of Altis and Stratis.Digital Tactical Guide* – Find tips on how to survive in combat and accomplish your mission with a comprehensive tactical guide.Arma: Cold War Assault – Go back to where it all began and relive Bohemia Interactive’s award-winning debut game once more.(Already own it on Steam? Gift it to a friend!)*These items will only be available in English and will be distributed upon full release of Arma 3.